Tuesday, September 1, 2009

So this Thursday is the big day - SCHOOL STARTS!!! It feels so fraking late. I feel like it'll be Thanksgiving in another week or two and then the easter bunny will be popping his head out of the groundhog's ass to see if there's two more weeks or Heroes. So this semester i've eliminated those pesky art classes that never seem to benifit me and always take up my free time or three hours before my deadline...either way they were a pain and i'm going to avoid it like a gay man trying to be straight.

So the only classes i've got this time are 3, count em, 3 that won't be as time consuming as before. they are:

ANM 202: Maya 1 (a more involved and detailed version of the first Maya class i took - much better amount and quality of information being dispensed and absorbed).

LA 256: Topics in Contemporary Mathmatics (the kind of math i like to do/talk about - statistics, probability, math in "principle" and not application).

FND 131: Figure Modeling (still not 100% sure what we're going to be doing....but it'll be made out of clay...clay figures....figure modeling.....yeah).

So the class that i'm really looking forward to, as anyone who knows me can tell you, is tha ANM 202 Maya class. I've spent a lot of time this summer practicing things i already knew (so they come easier) and learning knew things so i can apply them - whever they are needed or not - and get professional feedback...cuz the only people i ever really show things to don't have experience with them, so i get a lot of "That's kewl" (trust me....you can almost feel the W roll off their tongues). So i've already had a chance to look over the instructional videos for the whole semester and it looks like, though i don't know yet because i haven't looked at the syllabus, we're going to be making a polygonal character model after a character we chose (pre-existing or entirely original - for which i'm going to be using the Red Mage from FFXI) and learning how to rig skeletons and bind them to the character (as the last class had us model the character "over" the bones which were provided), render, light, ...basically all the things i did last fall but with more understanding and better advice.

Well there's not much else i can go on about right now because i don't have the sketches of the Red Made handy to post, but since school starts soon, i should have quite a bit to show you as i'm going to try and be the person in the head of the class this semester...so lots and lots of maya each week (hopefully posting anyway)

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