Showing posts with label costume. Show all posts
Showing posts with label costume. Show all posts

Friday, October 9, 2009

God Almighty We Are Done At Last!

          So finally finished my Red Mage model as much as i'm going to try for the scope of this particular class (but when it's over, i'm definitely going to try and add some more zest to it).


          So this is a 'turntable' i created when i finished my model - it's a composite of two different layers, a 'Surface Shader' layer, and an 'Ambient Occlusion' layer. it's an extremely time consuming render process, mostly for the AO, but it beats trying to fake the kind of lighting effect you get from it as i'm not that experienced in lighting and Global Illumination yet.....yet. So the only part of the original model that's there is the head (it goes down to about the collar bone and terminates). So the gloves, boots, greaves, mostly everything will be bound and skinned to the skeleton i'm about to create rather than bind/skinning the model and then creating influences for the objects places over his body....man - PAIN!

          For the most part that's all i've got done, plus some renders in Mental Ray (with physicalSun/Sky) of the 'set' i'm going to use for my animation
.

Monday, November 3, 2008

IDK

Man....I've really fallen out of the habbit of making somewhat-regular posts.....gotta break that.

Well there's been quite a bit going on since my last post (my last big post....the one below was just so my friend could see my torso rendering - i actually finished it.....so maybe i'll post that here too).

I went and had another outting with my friend McKay shooting his rifles (and i gotta say i'm developing a taste for it). There's a few videos of us shooting his cop killer an the german, trying to hit two frozen 2-liter bottles of water.







Um.......how about......Animation always has an appropriate place in my posts.


My current ANM project is dealing with character modeling (which includes modeling, riggind/binding to a skeleton, animating the skeleton, facial deformations - like make an "O" mouth - and creating a walk cycle).

First step was to pick a character and do a profile sketch in what's known as the 'Bind Pose'. The Bind Pose is the pose animators use to model characters before binding them to a skeleton (if you ever take a video game and make an 'image' of it on your computer and pull the 3D character models out of it, they'll ALL be in this pose by default).

So whether the character already existed or was one we created didn't matter, all that mattered was the pose and picture for reference.

So i chose Shadow the Hedgehog (basically the evil twin of Sonic).




So far, acording to my friend DJ, it's coming along nicely (and i agree despite how frustrating it is working with the type of 'geometry' we're using).

Here are some renders of what i've gotten done so far...the head won't need to be done until the middle of next week:








The Chaos Emeralds (glowing gems) i threw in there for fun because that's what all the games focus around and to give it a little something extra to make up for the fact that i think it's not as good as it could be (i might actually redo the model during the winter break).



Oh yeah - i was a Mormon Missionary for Halloween:

(which is funny because everyone...practically everyone, i work with is mormon and because everyone else i know knows where i work. (And the woman in the picture is one of the 'Ladies' at the justice court i help out at, Kimberley)

So here's me and McKay, both Mormon Missionaries (funnier still because he is Mormon):



My Grandma dressed up too, as a 50s cheerleader:

psst....don't tell her this is here....i don't think she'd like the fact that this is on the web when she's making that goofy face - i took the picture when she was saying 'shoe'.





I took the Arch of Constantine (the first Christian Emperor or Rome) and made a 3D model of something i want to put in my game (based off the design and concept of the Arch of Constatine:

Arch:



My Arch:



I guess that's it for now, i'll try and post something by friday, or on friday, to show you how everything else is coming along.

Late


Song of the Evening:
Monica - For You I Will