Sunday, February 8, 2009

Let There Be Light

So my homework for FND 116: Perspective was to take the drawing we did from the first week and add value to it. So here's what i'm turning in for a grade. I'm probably going to go back (because this isn't the 'original' work) and add more detail - more cables...steps on the other staircase, metalic floor panels.

It's based off of an idea i'm going to put in my game, so now that i have a pretty good design for it, i'll probably make it into an actual model and animation during the summer before i have to go back to taking ANM classes for Maya.

I don't think i'm going to go back and revisit my below rending in Isometric perspective - with my work schedule being so hectic, i think i'm going to focus on what's for school and my violin practice.....ohhhhhh - speaking of which

*grabs violin and starts practicing*

Wednesday, February 4, 2009

Rho, Rho, Rho Your Boat...

Here's a wire-frame rendering of something i made in Blender that was from the story i'm developing to be turned into whatever medium it can be (cartoon series, VG, book, w/e). It's supposed to be a raised piece of earth, and obivously the thing on the bottom is the crater created from it.

The shaft running down the middle of both is a way for certain large items to be lifted to the top (as there's a small city and research-like base up there). So i'm deciding to revisit it, but rather than do it in 3D, i'm going to try doing it in the isometric style of perspective (like the drawing below this post).

So i'll be working on the rough tomorrow at my favorite cafe in town after work (i should have a few images tomorrow (assuming i remember to post them) of the basic outline...blocked out using simple cubes, pyramids, and basic shapes like that.

After which, once i get it to a level of detail i like, i'll practice shading it using the technique i learning for applying light/shadow to an isometric drawing. This might take a while, but i should hopefully post as i go alond.

Figure Drawing assignments next week.

Sunday, February 1, 2009