Showing posts with label KH. Show all posts
Showing posts with label KH. Show all posts

Sunday, June 21, 2009

Oprah's Book Club

     So i was trying to think of something to model today, but couldn't for the life of me come up with anything that would be of use later...but i did figure out how to do "Contour Rendering" which allows you to render the lines that make up the polygons of the model so that people who know what they're looking at can get more out of it. So i decided to make a book...cuz it's an easy thing to model, but i also wanted to practice with deformers (what i used to give the paper that curve to it...cuz it was easier than trying to model it that way).


     So i got the basis of the book done (spine/cover and pages) and wanted to add some of those antique metalic corners and possibly a lock...but i couldn't really find any good reference, so i decided to use the Crown Symbol from Kingdom Hearts and use that...so that maybe the book can be used later for the FF/KH project me and DJ are going to be working on. And i didn't decide to add the page texture till i was almost done...so that's why only one image has it shown...just for visual aid.


Thursday, May 28, 2009

I'm Gonna Comp Me Some...

     So this is my first attempt at compositing something i made a 3D model of into a real-life photo i took. More to come....and hopefully better.

And so you can see what i was holding on to, or whatnot, here are the two layers i used to make the composited shot above. Basically, in order to make the keyblade render in the correct pose, i took the original photo (of me) and imported it into Maya so that when i look through the Perspective camera, it fits the image to the film gate (so no matter which way the camera moves....the picture stays with it). So just just moved the keyblade/camera around till it looked like they two of them would work together, and then i rendered the keyblade with an alpha channel so it would composite easily.

Key To My Start

     So these are just some perspective renders of the untextured model of the keyblade i made last weekend. There's still some minor things i need to add onto it before i texture it, but for the most part it's done and ready for use.