Okay, rather than try and include everythig in one long ass post, i think i'll chip away at it till i'm all caught up (Usher). So a lot of things have happened since my last post way the fuck back in October; I switched jobs (from building roof and floor trusses to being a waiter in a restaurant), I barely passed my classes last semester (one i actually got 'administratively dropped' because things were so hectic i had technically been 'absent' for 3 weeks), and some other things that can't be quickly summarized.
The job thing really isn't all that important, it's a typical job change - miss the guys i used to work with and love some of the regulars at my new job (and the extra cash and not having tax taken out of wages doesn't hurt either......not till April 16th anyway).
I've been working on a lot of things (mostly in the concept stage tho) like the collaboration with my friend DJ with using Sonic characters and elements to recreate the "Death To Aeris" scene from Final Fantasy 7. I've been chipping away at the major "Kingdom Hearts/Final Fantasy" story i've been working on....i won't be comfortable doing anything in the 3D realm until i've got another few classes or semesters of Maya under my belt (and certain 2D artists quit dragging their feet *cough*DJ*cough*).
I've already registered for the Spring '10 semester, and i'll be taking ALL MAYA CLASSES (finally). I've got a class on Rigging, one on Lighting & Texturing, and my last one is Organic Modeling (using Multi-patch techniques and what-have-you). So i'm really looking forward to all of those classes (especially the Light/Texture cuz i usually spend a good amount of time on that anyway just for fun).
This semester feels like it's going to be a good semester, all classes that involve maya (so actually having to be home to use clay or charcoal/canvas isn't the slightes bit of an issue). My Tax return should be pretty good, so that'll probably go to flying some friends out during spring break or my birthday. And the way my work schedule is and my 'projected' schedule for working on school, i'll probably have a good amount of time to go to the gym on a regular basis (i really love running and would like to, as goofy as it sounds, fill my shirt a little more.....too bad there's no excersize i can do to fill my underwear a little more - "Ladies, am i right?"
Well that's about all i've really got to say, the sparknotes version anyway, and the next post, now that i'll be taking my laptop to a job that has WiFi, shouldn't be too far off and should be pretty frequent.
Showing posts with label AAU. Show all posts
Showing posts with label AAU. Show all posts
Sunday, January 17, 2010
Monday, September 7, 2009
Time for another WIPping

WIP - But for the most part done. Minor anatomical corrections and building up of the muscles are needed, but as a whole it's done and ready for rigging/binding - next up are the pieces of its costume - sketches to come shortly.
Tuesday, September 1, 2009
So this Thursday is the big day - SCHOOL STARTS!!! It feels so fraking late. I feel like it'll be Thanksgiving in another week or two and then the easter bunny will be popping his head out of the groundhog's ass to see if there's two more weeks or Heroes. So this semester i've eliminated those pesky art classes that never seem to benifit me and always take up my free time or three hours before my deadline...either way they were a pain and i'm going to avoid it like a gay man trying to be straight.
So the only classes i've got this time are 3, count em, 3 that won't be as time consuming as before. they are:
ANM 202: Maya 1 (a more involved and detailed version of the first Maya class i took - much better amount and quality of information being dispensed and absorbed).
LA 256: Topics in Contemporary Mathmatics (the kind of math i like to do/talk about - statistics, probability, math in "principle" and not application).
FND 131: Figure Modeling (still not 100% sure what we're going to be doing....but it'll be made out of clay...clay figures....figure modeling.....yeah).
So the class that i'm really looking forward to, as anyone who knows me can tell you, is tha ANM 202 Maya class. I've spent a lot of time this summer practicing things i already knew (so they come easier) and learning knew things so i can apply them - whever they are needed or not - and get professional feedback...cuz the only people i ever really show things to don't have experience with them, so i get a lot of "That's kewl" (trust me....you can almost feel the W roll off their tongues). So i've already had a chance to look over the instructional videos for the whole semester and it looks like, though i don't know yet because i haven't looked at the syllabus, we're going to be making a polygonal character model after a character we chose (pre-existing or entirely original - for which i'm going to be using the Red Mage from FFXI) and learning how to rig skeletons and bind them to the character (as the last class had us model the character "over" the bones which were provided), render, light, ...basically all the things i did last fall but with more understanding and better advice.
Well there's not much else i can go on about right now because i don't have the sketches of the Red Made handy to post, but since school starts soon, i should have quite a bit to show you as i'm going to try and be the person in the head of the class this semester...so lots and lots of maya each week (hopefully posting anyway)
So the only classes i've got this time are 3, count em, 3 that won't be as time consuming as before. they are:
ANM 202: Maya 1 (a more involved and detailed version of the first Maya class i took - much better amount and quality of information being dispensed and absorbed).
LA 256: Topics in Contemporary Mathmatics (the kind of math i like to do/talk about - statistics, probability, math in "principle" and not application).
FND 131: Figure Modeling (still not 100% sure what we're going to be doing....but it'll be made out of clay...clay figures....figure modeling.....yeah).
So the class that i'm really looking forward to, as anyone who knows me can tell you, is tha ANM 202 Maya class. I've spent a lot of time this summer practicing things i already knew (so they come easier) and learning knew things so i can apply them - whever they are needed or not - and get professional feedback...cuz the only people i ever really show things to don't have experience with them, so i get a lot of "That's kewl" (trust me....you can almost feel the W roll off their tongues). So i've already had a chance to look over the instructional videos for the whole semester and it looks like, though i don't know yet because i haven't looked at the syllabus, we're going to be making a polygonal character model after a character we chose (pre-existing or entirely original - for which i'm going to be using the Red Mage from FFXI) and learning how to rig skeletons and bind them to the character (as the last class had us model the character "over" the bones which were provided), render, light, ...basically all the things i did last fall but with more understanding and better advice.
Well there's not much else i can go on about right now because i don't have the sketches of the Red Made handy to post, but since school starts soon, i should have quite a bit to show you as i'm going to try and be the person in the head of the class this semester...so lots and lots of maya each week (hopefully posting anyway)
Subscribe to:
Posts (Atom)