Okay, rather than try and include everythig in one long ass post, i think i'll chip away at it till i'm all caught up (Usher). So a lot of things have happened since my last post way the fuck back in October; I switched jobs (from building roof and floor trusses to being a waiter in a restaurant), I barely passed my classes last semester (one i actually got 'administratively dropped' because things were so hectic i had technically been 'absent' for 3 weeks), and some other things that can't be quickly summarized.
The job thing really isn't all that important, it's a typical job change - miss the guys i used to work with and love some of the regulars at my new job (and the extra cash and not having tax taken out of wages doesn't hurt either......not till April 16th anyway).
I've been working on a lot of things (mostly in the concept stage tho) like the collaboration with my friend DJ with using Sonic characters and elements to recreate the "Death To Aeris" scene from Final Fantasy 7. I've been chipping away at the major "Kingdom Hearts/Final Fantasy" story i've been working on....i won't be comfortable doing anything in the 3D realm until i've got another few classes or semesters of Maya under my belt (and certain 2D artists quit dragging their feet *cough*DJ*cough*).
I've already registered for the Spring '10 semester, and i'll be taking ALL MAYA CLASSES (finally). I've got a class on Rigging, one on Lighting & Texturing, and my last one is Organic Modeling (using Multi-patch techniques and what-have-you). So i'm really looking forward to all of those classes (especially the Light/Texture cuz i usually spend a good amount of time on that anyway just for fun).
This semester feels like it's going to be a good semester, all classes that involve maya (so actually having to be home to use clay or charcoal/canvas isn't the slightes bit of an issue). My Tax return should be pretty good, so that'll probably go to flying some friends out during spring break or my birthday. And the way my work schedule is and my 'projected' schedule for working on school, i'll probably have a good amount of time to go to the gym on a regular basis (i really love running and would like to, as goofy as it sounds, fill my shirt a little more.....too bad there's no excersize i can do to fill my underwear a little more - "Ladies, am i right?"
Well that's about all i've really got to say, the sparknotes version anyway, and the next post, now that i'll be taking my laptop to a job that has WiFi, shouldn't be too far off and should be pretty frequent.
Showing posts with label friends. Show all posts
Showing posts with label friends. Show all posts
Sunday, January 17, 2010
Monday, November 3, 2008
IDK
Man....I've really fallen out of the habbit of making somewhat-regular posts.....gotta break that.
Well there's been quite a bit going on since my last post (my last big post....the one below was just so my friend could see my torso rendering - i actually finished it.....so maybe i'll post that here too).
I went and had another outting with my friend McKay shooting his rifles (and i gotta say i'm developing a taste for it). There's a few videos of us shooting his cop killer an the german, trying to hit two frozen 2-liter bottles of water.
Um.......how about......Animation always has an appropriate place in my posts.
My current ANM project is dealing with character modeling (which includes modeling, riggind/binding to a skeleton, animating the skeleton, facial deformations - like make an "O" mouth - and creating a walk cycle).
First step was to pick a character and do a profile sketch in what's known as the 'Bind Pose'. The Bind Pose is the pose animators use to model characters before binding them to a skeleton (if you ever take a video game and make an 'image' of it on your computer and pull the 3D character models out of it, they'll ALL be in this pose by default).
So whether the character already existed or was one we created didn't matter, all that mattered was the pose and picture for reference.
So i chose Shadow the Hedgehog (basically the evil twin of Sonic).


So far, acording to my friend DJ, it's coming along nicely (and i agree despite how frustrating it is working with the type of 'geometry' we're using).
Here are some renders of what i've gotten done so far...the head won't need to be done until the middle of next week:






The Chaos Emeralds (glowing gems) i threw in there for fun because that's what all the games focus around and to give it a little something extra to make up for the fact that i think it's not as good as it could be (i might actually redo the model during the winter break).
Oh yeah - i was a Mormon Missionary for Halloween:

(which is funny because everyone...practically everyone, i work with is mormon and because everyone else i know knows where i work. (And the woman in the picture is one of the 'Ladies' at the justice court i help out at, Kimberley)
So here's me and McKay, both Mormon Missionaries (funnier still because he is Mormon):

My Grandma dressed up too, as a 50s cheerleader:

psst....don't tell her this is here....i don't think she'd like the fact that this is on the web when she's making that goofy face - i took the picture when she was saying 'shoe'.
I took the Arch of Constantine (the first Christian Emperor or Rome) and made a 3D model of something i want to put in my game (based off the design and concept of the Arch of Constatine:
Arch:

My Arch:

I guess that's it for now, i'll try and post something by friday, or on friday, to show you how everything else is coming along.
Late
Song of the Evening:
Monica - For You I Will
Well there's been quite a bit going on since my last post (my last big post....the one below was just so my friend could see my torso rendering - i actually finished it.....so maybe i'll post that here too).
I went and had another outting with my friend McKay shooting his rifles (and i gotta say i'm developing a taste for it). There's a few videos of us shooting his cop killer an the german, trying to hit two frozen 2-liter bottles of water.
Um.......how about......Animation always has an appropriate place in my posts.
My current ANM project is dealing with character modeling (which includes modeling, riggind/binding to a skeleton, animating the skeleton, facial deformations - like make an "O" mouth - and creating a walk cycle).
First step was to pick a character and do a profile sketch in what's known as the 'Bind Pose'. The Bind Pose is the pose animators use to model characters before binding them to a skeleton (if you ever take a video game and make an 'image' of it on your computer and pull the 3D character models out of it, they'll ALL be in this pose by default).
So whether the character already existed or was one we created didn't matter, all that mattered was the pose and picture for reference.
So i chose Shadow the Hedgehog (basically the evil twin of Sonic).


So far, acording to my friend DJ, it's coming along nicely (and i agree despite how frustrating it is working with the type of 'geometry' we're using).
Here are some renders of what i've gotten done so far...the head won't need to be done until the middle of next week:






The Chaos Emeralds (glowing gems) i threw in there for fun because that's what all the games focus around and to give it a little something extra to make up for the fact that i think it's not as good as it could be (i might actually redo the model during the winter break).
Oh yeah - i was a Mormon Missionary for Halloween:

(which is funny because everyone...practically everyone, i work with is mormon and because everyone else i know knows where i work. (And the woman in the picture is one of the 'Ladies' at the justice court i help out at, Kimberley)
So here's me and McKay, both Mormon Missionaries (funnier still because he is Mormon):

My Grandma dressed up too, as a 50s cheerleader:

psst....don't tell her this is here....i don't think she'd like the fact that this is on the web when she's making that goofy face - i took the picture when she was saying 'shoe'.
I took the Arch of Constantine (the first Christian Emperor or Rome) and made a 3D model of something i want to put in my game (based off the design and concept of the Arch of Constatine:
Arch:

My Arch:

I guess that's it for now, i'll try and post something by friday, or on friday, to show you how everything else is coming along.
Late
Song of the Evening:
Monica - For You I Will
Sunday, October 19, 2008
Holy ***** *** ****** Batman!!!
Damn it's been a while since i've made a post - tho i've thought about it several times as i was falling asleep. When was the last time i made a post....*checks*............*whistles* - damn, almost a whole month ago. Well a lot has happened since then....lets get it started!
Well let's start with the most recent thing and work backwards then:
My ANM:105 project for 'photorealism'.
We were supposed to pick a building, whether one we pass all the time or one we found online didn't matter, and make a 3D replica of it - complete with lighting, textures; the whole shebang. So i picked this cool little family-owned/operated cafe near my work called He Brews Cafe.

The first step was to create some orthographic drawings (orthographic basically means without linear perspective.....like building blue-prints). I didn't actually do any of the building; what i did instead was the windows - just basic measurements/ratios, and walked around the building measuring certain things (how many verticals were in the metal railling, the dimensions of the lumber, things like that).


Then you go into Maya (the software we use for the class) and use those drawings for reference (you can import them into Maya and make a 'to-scale' model fairly easily).
After a long-ass period of time getting used to Maya's crappy UI and Hotkeys, i finally got the model finished (it seriously took about two weeks, a little each day, to complete). Once you do a whole bunch of other crap (bookmarking camera angles, blacking out the original building in the photo, and things that make me cringe when i think about them) you end up with an image you can insert 'renders' into:

Here's the model composited into that image with a kind of universal texture and lighting:

After you get the lighting right (basically trial and error), then you go on to texturing the finer details of the building (shingles, wood, metal railling, conrete slabs, painted front/sides, painted window frames, etc.):

Below is the video of all of those elements, but layered so you can see how they really fit together.
Well let's start with the most recent thing and work backwards then:
My ANM:105 project for 'photorealism'.
We were supposed to pick a building, whether one we pass all the time or one we found online didn't matter, and make a 3D replica of it - complete with lighting, textures; the whole shebang. So i picked this cool little family-owned/operated cafe near my work called He Brews Cafe.

The first step was to create some orthographic drawings (orthographic basically means without linear perspective.....like building blue-prints). I didn't actually do any of the building; what i did instead was the windows - just basic measurements/ratios, and walked around the building measuring certain things (how many verticals were in the metal railling, the dimensions of the lumber, things like that).


Then you go into Maya (the software we use for the class) and use those drawings for reference (you can import them into Maya and make a 'to-scale' model fairly easily).
After a long-ass period of time getting used to Maya's crappy UI and Hotkeys, i finally got the model finished (it seriously took about two weeks, a little each day, to complete). Once you do a whole bunch of other crap (bookmarking camera angles, blacking out the original building in the photo, and things that make me cringe when i think about them) you end up with an image you can insert 'renders' into:

Here's the model composited into that image with a kind of universal texture and lighting:

After you get the lighting right (basically trial and error), then you go on to texturing the finer details of the building (shingles, wood, metal railling, conrete slabs, painted front/sides, painted window frames, etc.):

Below is the video of all of those elements, but layered so you can see how they really fit together.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Before that, yesterday morning in fact (Saturday), one of my good friends McKay took me shooting because i wanted to do something since it's been a while since we hung out. This was the first time i had every shot an 'actual' gun (the only thing i had ever fired prior to that was a BB gun), and i have to say that i thoroughly enjoyed every second of it.
McKay's 'Pride & Joy' and the rounds that go with it:


There really isn't a picture of me fireing it, because i preferred to have video....it's just so much better - unfortunately McKay was being a goober and managed to get the moments 'in-between' the ones i wanted him to get....so my initial reaction to the kick-back of this high-powered rifle was sadly not recorded :(
Here's a video McKay got of me, my first reaction (mostly the laughter)
I did get a good shot of McKay holding it....the rifle i mean.....his rifle.....*blushes*

And a video of him shooting it so you can see how good the kick-back is:
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My latest art assignment: Drapery - you better B-leave it.
My last post had me in a pissy mood because my art instructor had given me a C for my work when i thought i should've gotten at least a B- (which of course is a little more that a C+....but still not a "C").
So i was pleased....to some degree....to find out that a much more complex assignment and subject landed me a B (which is what i wanted anyway).
So i bascially submitted each step i took to my instructor to make sure i was doing it right - but since i had obviouslyfinished each step before submitting, had she actually said there was something wrong with it...i probably wouldn't have done anything anyway because it's all in charcoal.....not so easy to undo as graphite.
So here are the steps I took:
- - Pencil Outline (supposed to be charcoal...who cares)

- - Charcoal outline (fine line, medium tone)

- - Dual Tone shading (light tone overall, medium tone for shadows)

- - Final Rendering (of course i skipped the interum steps...but it was mostly *charcoal* *smudge* *smudge* *erase* *rinse* *repeate*)

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Umm.....OH YEAH!!!!!
Holy Christ! I was in JCPennys the other day (Thursday i think it was) and was talking to my grandma who works there. As i was walking away from her register, someone calls out (at the time i didn't know what they were saying...all i heard was my name at the end of it). So i turn around and lay eyes on the last person i had a crush on/asked out/hadn't seen in over two years: Aloina (pronounced Ah-lone-uh...somewhat like 'alone').
Man, you wouldn't believe the mad rush i made to land a hug on her to make sure she was actually there. We used to hang out all the time at work (Wal-Mart) and flirt in passing (well i was flirting anyway...she was just being playful).
Oh man - i honestly can't even try to explain how happy i was - my cheeks were sore from the constant smile i had on my face. *sigh* Ah, the good ol' days.
*will not open in new window because the dimensions are 1200x1600 pixels*

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
And then.....
Well i guess i'll throw it in the mix. Because Maya always seems to piss me off when i use it, i started working in Blender (my 3D software of choice and upbringing) making a newer version of something in my story: the Curator's Study.
There isn't much detail in it yet, i only had about an hour or so to get to where i was, but there will be soon. I have a feeling about this version of it too - i think it'll stick if i get everything right as i go.
+1.jpg)
The layout/design of the rug (red) and the course it follows is based off a design i developed for a mechanized piece of....something - like a compass/altar (have yet to figure out how it's used in my story....all i know is it will be somehow):
*will not open in new window because the dimensions are 1683x1856 pixels*

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
I think that's about it. There of course were a bunch of other things that happened...but some are kind of special moments and others were fleeting and can't be recalled at this moment.
So hopefully this will teach me to post more regularly.
Tomorrow's Agenda:
- Start New Art Assignment (same process/length as drapery, but with the human torso)
- Go through and give critiques on fellow students to kind of make up for the lack of it in the previous week.
- Heroes (this trumps everything else....all stops when this comes on)
That's about all - Later
Song of the....Week:
Anthony Hamilton & Miri Ben-Ari - Sunshine to the Rain
---------------------------^
-------> Speaking of Miri Ben-Ari, who is an extremely tallented violinist, I start my violin lessons this coming Wednesday (or will at least try to, tho there might be a potential scheduling conflict that may force us to use a different day of the week)
And here's a pic from a long time ago for you Brad:
*will not open in new window because it was made in Can-a-duh*

Friday, September 12, 2008
Birthday Pic

PS: Not that i know this personally, but that's Kyra's sex face...hehehehe.......and i guess i'll mention George has the same one too ;)
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